IsUniformCacheStrategyLike.ixx File
Concept for strategies that cache shader uniforms for a shader handle. More...
Included Headers
#include <concepts>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.runtime.world.EngineWorld>
#include <helios.engine.rendering.shader.concepts.IsShaderHandle>
#include <helios.engine.rendering.shader.ShaderEntity>
Namespaces Index
| namespace | helios |
| namespace | engine |
| namespace | rendering |
| namespace | shader |
| namespace | concepts |
Description
Concept for strategies that cache shader uniforms for a shader handle.
File Listing
The file content with the documentation metadata removed is:
16using namespace helios::engine::runtime::world;
17using namespace helios::engine::rendering::shader;
27 template<typename T, typename TMemberHandle, typename... TUniformScopes>
32 T& t, TMemberHandle entityHandle, RenderResourceWorld& renderResourceWorld, UpdateContext& updateContext
34 {t.template cacheUniforms<TUniformScopes>(entityHandle, renderResourceWorld, updateContext)} -> std::same_as<bool>;
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