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types Namespace

Definition

namespace helios::engine::runtime::world::types { ... }

Classes Index

structGameObjectDomainTag

Domain tag for game-object identity and handles. More...

classManagerTypeId

Unique type identifier for engine resources. More...

classResourceTypeId

Unique type identifier for engine resources. More...

classSystemTypeId

Unique type identifier for system types. More...

Typedefs Index

usingGameObjectHandle = helios::ecs::types::EntityHandle< GameObjectDomainTag >

Entity handle specialized with GameObjectDomainTag. More...

usingGameObjectId = StrongId< GameObjectDomainTag >

Strong id used for game-object handle identity. More...

Typedefs

GameObjectHandle

using helios::engine::runtime::world::types::GameObjectHandle = typedef helios::ecs::types::EntityHandle<GameObjectDomainTag>

Entity handle specialized with GameObjectDomainTag.

See Also

EntityHandle

Definition at line 19 of file GameObjectHandle.ixx.

19 using GameObjectHandle = helios::ecs::types::EntityHandle<GameObjectDomainTag>;

GameObjectId

using helios::engine::runtime::world::types::GameObjectId = typedef StrongId<GameObjectDomainTag>

Strong id used for game-object handle identity.

Definition at line 18 of file GameObjectId.ixx.


The documentation for this namespace was generated from the following files:


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