types Namespace
Definition
namespace helios::engine::runtime::world::types { ... }
Classes Index
| struct | GameObjectDomainTag |
|
Domain tag for game-object identity and handles. More... | |
| class | ManagerTypeId |
|
Unique type identifier for engine resources. More... | |
| class | ResourceTypeId |
|
Unique type identifier for engine resources. More... | |
| class | SystemTypeId |
|
Unique type identifier for system types. More... | |
Typedefs Index
| using | GameObjectHandle = helios::ecs::types::EntityHandle< GameObjectDomainTag > |
|
Entity handle specialized with GameObjectDomainTag. More... | |
| using | GameObjectId = StrongId< GameObjectDomainTag > |
|
Strong id used for game-object handle identity. More... | |
Typedefs
GameObjectHandle
|
Entity handle specialized with GameObjectDomainTag.
- See Also
Definition at line 19 of file GameObjectHandle.ixx.
19 using GameObjectHandle = helios::ecs::types::EntityHandle<GameObjectDomainTag>;
GameObjectId
|
Strong id used for game-object handle identity.
Definition at line 18 of file GameObjectId.ixx.
18 using GameObjectId = StrongId<GameObjectDomainTag>;
The documentation for this namespace was generated from the following files:
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