ViewProjection Struct
Per-viewport camera matrices used for a render pass. More...
Declaration
struct helios::opengl::OpenGLBackend::ViewProjection { ... }
Public Member Attributes Index
| helios::math::mat4f | viewMatrix |
| helios::math::mat4f | projectionMatrix |
Description
Per-viewport camera matrices used for a render pass.
Definition at line 131 of file OpenGLBackend.ixx.
Public Member Attributes
projectionMatrix
|
Definition at line 133 of file OpenGLBackend.ixx.
133 helios::math::mat4f projectionMatrix;
viewMatrix
|
Definition at line 132 of file OpenGLBackend.ixx.
132 helios::math::mat4f viewMatrix;
The documentation for this struct was generated from the following file:
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