LifecycleConfig Class
Configuration for lifecycle management on a GameObject. More...
Declaration
Public Constructors Index
| LifecycleConfig (helios::engine::ecs::GameObject &gameObject) | |
|
Constructs a LifecycleConfig for the given GameObject. More... | |
Public Member Functions Index
| LifecycleConfig & | useDelayedComponentEnabler () |
|
Enables delayed component activation for this entity. More... | |
Private Member Attributes Index
| helios::engine::ecs::GameObject & | gameObject_ |
|
Non-owning pointer to the target GameObject. More... | |
Description
Configuration for lifecycle management on a GameObject.
LifecycleConfig provides a fluent interface for setting up delayed component activation. When combined with spawn initializers, this enables powerful patterns like collision immunity windows and staggered wave activation.
## Usage
```cpp LifecycleConfig{gameObject} .useDelayedComponentEnabler(); ```
## Integration with Spawn System
Use with `DelayedComponentEnablerInitializer` to defer specific components during spawn:
```cpp // In prototype setup prototype.withLifecycle([](LifecycleBuilder& builder) { builder.lifecycle().useDelayedComponentEnabler(); });
// In spawn profile spawnProfile.spawnInitializer = std::make_unique<DelayedComponentEnablerInitializer< CollisionComponent>>(0.5f, 25); ```
- See Also
DelayedComponentEnabler
- See Also
DelayedComponentEnablerSystem
- See Also
DelayedComponentEnablerInitializer
Definition at line 54 of file LifecycleConfig.ixx.
Public Constructors
LifecycleConfig()
| inline explicit |
Constructs a LifecycleConfig for the given GameObject.
- Parameters
-
<a href="/docs/helios/namespaces/helios/engine/builder/gameobject">gameObject</a> Non-owning pointer to the target entity.
Definition at line 69 of file LifecycleConfig.ixx.
Referenced by useDelayedComponentEnabler.
Public Member Functions
useDelayedComponentEnabler()
| inline |
Enables delayed component activation for this entity.
Adds a DelayedComponentEnabler component if not already present. This component maintains a queue of components scheduled for delayed activation, which is processed by the DelayedComponentEnablerSystem.
- Returns
Reference to this config for method chaining.
Definition at line 80 of file LifecycleConfig.ixx.
Reference LifecycleConfig.
Private Member Attributes
gameObject_
|
Non-owning pointer to the target GameObject.
Definition at line 60 of file LifecycleConfig.ixx.
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