ComposeTransformSystem Class
System that composes the final ComposeTransformComponent from state components. More...
Declaration
Base class
| class | System |
|
Abstract base class for game systems. More... | |
Public Member Functions Index
| void | update (helios::engine::runtime::world::UpdateContext &updateContext) noexcept override |
|
Updates TransformComponents based on state components. More... | |
Description
System that composes the final ComposeTransformComponent from state components.
This system takes the raw state from TranslationStateComponent and RotationStateComponent and applies it to the ComposeTransformComponent. It combines heading and spin rotations into a single rotation matrix and updates the local translation.
Definition at line 37 of file ComposeTransformSystem.ixx.
Public Member Functions
update()
| inline noexcept virtual |
Updates TransformComponents based on state components.
- Parameters
-
updateContext Context containing frame timing and game state.
Definition at line 46 of file ComposeTransformSystem.ixx.
Reference helios::engine::ecs::System::gameWorld_.
The documentation for this class was generated from the following file:
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