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Gameplay systems for combat mechanics processing. More...

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 # helios::engine::mechanics::combat::systems
 
 Gameplay systems for combat mechanics processing.
 
 ## Overview
 
 This module contains systems that process combat-related components each frame. Systems read component state and generate commands or modify world state accordingly.
 
 
 ---
 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::engine::mechanics::combat::systems
 @brief Gameplay systems for combat mechanics processing.
 @details Contains systems that iterate combat-related components and generate spawn commands for projectiles based on shooting state and aim direction.
 </p></details>

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