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Game state management for the helios engine. More...

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 # helios::engine::mechanics::gamestate
 
 Game state management for the helios engine.
 
 This module provides domain-specific types and bindings for managing game states (Booted, Title, MatchReady, Running, Paused). It uses the generic `helios::engine::state` framework.
 
 ## Components
 
 | Component | Description |
 |-----------|-------------|
 | `GameStateManager` | Type alias for `StateManager<GameState>` |
 | `GameState` | Enum defining application-level states |
 | `GameStateTransitionId` | Enum defining valid transition triggers |
 
 ## Submodules
 
 | Submodule | Purpose |
 |-----------|---------|
 | `rules/` | Default transition rules and guards |
 | `systems/` | Systems for input-driven state changes |
 | `types/` | Core types, enums, and type trait specializations |
 
 ## Architecture
 
 `GameStateManager` is a type alias for `StateManager<GameState>`:
 
 ```cpp
 using GameStateManager = helios::engine::state::StateManager<types::GameState>;
 ```
 
 The generic `StateManager` provides:
 - Rule-based transitions with optional guards
 - Listener notifications on state changes
 - Command-driven state changes via `StateCommand<GameState>`
 
 ## State Flow
 
 ```
 ┌──────────┐ BootRequest ┌──────────┐ TitleRequest ┌──────────┐
 │Undefined │ ────────────► │ Booted │ ─────────────► │ Title │
 └──────────┘ └──────────┘ └──────────┘
 
  ReadyMatchRequest
 
 
  ┌────────────┐
  ┌─── TogglePause ────────── │ Running │
  │ └────────────┘
  ▼ ▲
  ┌──────────┐ │
  │ Paused │ ─── TogglePause ───────────┘
  └──────────┘
 ```
 
 ## Usage
 
 ```cpp
 using namespace helios::engine::mechanics::gamestate;
 using namespace helios::engine::state;
 using namespace helios::engine::state::commands;
 
 // Create manager with rules
 auto manager = std::make_unique<GameStateManager>(gameStateRules);
 
 // Add listeners
 manager->addStateListener(std::make_unique<LambdaStateListener<types::GameState>>(
  /* onExit, onTransition, onEnter callbacks */
 ));
 
 // Submit transition via command
 commandBuffer.add<StateCommand<types::GameState>>(
  StateTransitionRequest<types::GameState>{
  types::GameState::Title,
  types::GameStateTransitionId::ReadyMatchRequest
  }
 );
 ```
 
 ---
 
 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::engine::mechanics::gamestate
 @brief Game state management for the helios engine.
 @details Provides domain-specific types and bindings for managing game states using the generic helios::engine::state framework.
 </p></details>

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