helios/engine/mechanics/gamestate/README.md File
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Game state management for the helios engine. More... | |
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# helios::engine::mechanics::gamestate
Game state management for the helios engine.
This module provides domain-specific types and bindings for managing game states (Booted, Title, MatchReady, Running, Paused). It uses the generic `helios::engine::state` framework.
## Components
| Component | Description |
|-----------|-------------|
| `GameStateManager` | Type alias for `StateManager<GameState>` |
| `GameState` | Enum defining application-level states |
| `GameStateTransitionId` | Enum defining valid transition triggers |
## Submodules
| Submodule | Purpose |
|-----------|---------|
| `rules/` | Default transition rules and guards |
| `systems/` | Systems for input-driven state changes |
| `types/` | Core types, enums, and type trait specializations |
## Architecture
`GameStateManager` is a type alias for `StateManager<GameState>`:
```cpp
using GameStateManager = helios::engine::state::StateManager<types::GameState>;
```
The generic `StateManager` provides:
- Rule-based transitions with optional guards
- Listener notifications on state changes
- Command-driven state changes via `StateCommand<GameState>`
## State Flow
```
┌──────────┐ BootRequest ┌──────────┐ TitleRequest ┌──────────┐
│Undefined │ ────────────► │ Booted │ ─────────────► │ Title │
└──────────┘ └──────────┘ └──────────┘
│
ReadyMatchRequest
│
▼
┌────────────┐
┌─── TogglePause ────────── │ Running │
│ └────────────┘
▼ ▲
┌──────────┐ │
│ Paused │ ─── TogglePause ───────────┘
└──────────┘
```
## Usage
```cpp
using namespace helios::engine::mechanics::gamestate;
using namespace helios::engine::state;
using namespace helios::engine::state::commands;
// Create manager with rules
auto manager = std::make_unique<GameStateManager>(gameStateRules);
// Add listeners
manager->addStateListener(std::make_unique<LambdaStateListener<types::GameState>>(
/* onExit, onTransition, onEnter callbacks */
));
// Submit transition via command
commandBuffer.add<StateCommand<types::GameState>>(
StateTransitionRequest<types::GameState>{
types::GameState::Title,
types::GameStateTransitionId::ReadyMatchRequest
}
);
```
---
<details>
<summary>Doxygen</summary><p>
@namespace helios::engine::mechanics::gamestate
@brief Game state management for the helios engine.
@details Provides domain-specific types and bindings for managing game states using the generic helios::engine::state framework.
</p></details>
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