helios/engine/runtime/spawn/behavior/placements/README.md File
Namespaces Index
| namespace | placements |
|
Concrete SpawnPlacer implementations. More... | |
File Listing
The file content with the documentation metadata removed is:
# helios::engine::runtime::spawn::behavior::placements
Concrete SpawnPlacer implementations.
## Overview
This module provides ready-to-use SpawnPlacer implementations for determining spawn positions.
## Key Classes
| Class | Purpose |
|-------|---------|
| `RandomSpawnPlacer` | Places entities at random positions within level bounds |
| `EmitterSpawnPlacer` | Places entities at the emitter's position |
## Usage
```cpp
// Enemies spawn at random locations
auto enemyProfile = SpawnProfile{
.gameObjectPoolId = enemyPoolId,
.spawnPlacer = std::make_unique<RandomSpawnPlacer>(),
.spawnInitializer = std::make_unique<RandomDirectionInitializer>()
};
// Projectiles spawn at the firing entity's position
auto bulletProfile = SpawnProfile{
.gameObjectPoolId = bulletPoolId,
.spawnPlacer = std::make_unique<EmitterSpawnPlacer>(),
.spawnInitializer = std::make_unique<EmitterInitializer>()
};
```
---
<details>
<summary>Doxygen</summary><p>
@namespace helios::engine::runtime::spawn::behavior::placements
@brief Concrete SpawnPlacer implementations.
@details Provides ready-to-use placers for common spawn patterns like random and emitter-relative positioning.
</p></details>
Generated via doxygen2docusaurus 2.0.0 by Doxygen 1.15.0.