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namespacemesh

Mesh rendering abstractions and command types. More...

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 # helios::rendering::mesh
 
 This namespace provides mesh rendering abstractions for 3D geometry. It defines the core types for submitting mesh draw commands to the render queue.
 
 | Class | Description |
 |-------|-------------|
 | `MeshRenderable` | High-level component combining a shared `RenderPrototype` with per-instance material overrides |
 | `MeshRenderCommand` | Low-level, move-only command object consumed by the rendering device |
 
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 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::rendering::mesh
 @brief Mesh rendering abstractions and command types.
 @details This namespace provides the core types for mesh rendering. `MeshRenderable` is a high-level component that can be attached to game objects, combining a shared `RenderPrototype` with optional per-instance `MaterialShaderPropertiesOverride`. `MeshRenderCommand` is the low-level command object that encapsulates all data needed for a single mesh draw call.
 </p></details>

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