CombatConfig.ixx File
Included Headers
#include <cassert>
#include <memory>
#include <helios.engine.modules.spatial.transform.components>
#include <helios.engine.mechanics.damage.components>
#include <helios.engine.ecs.GameObject>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | builder |
|
Fluent builder pattern for constructing GameObjects. More... | |
| namespace | gameObject |
|
Factory and prototype classes for GameObject construction. More... | |
| namespace | builders |
|
Domain-specific builders for configuring different aspects of GameObjects. More... | |
| namespace | configs |
|
Fine-grained configuration classes for component setup. More... | |
Classes Index
| class | CombatConfig |
File Listing
The file content with the documentation metadata removed is:
15using namespace helios::engine::mechanics::damage::components;
17export namespace helios::engine::builder::gameObject::builders::configs {
20 class CombatConfig {
25 helios::engine::ecs::GameObject gameObject_;
29 explicit CombatConfig(helios::engine::ecs::GameObject gameObject) : gameObject_(gameObject) {
39 gameObject_.getOrAdd<LastDamageComponent>();
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