DefaultGameStateTransitionRules.ixx File
Default transition rules for the game state machine. More...
Included Headers
#include <span>
#include <helios.engine.state.types.StateTransitionId>
#include <helios.engine.state.types.StateTransitionRule>
#include <helios.engine.mechanics.gamestate.types>
#include <helios.engine.state.Bindings>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | mechanics |
|
High-level gameplay systems and components for game logic. More... | |
| namespace | gamestate |
|
Game state management for the helios engine. More... | |
| namespace | rules |
|
Transition rules for the game state machine. More... | |
Classes Index
| class | DefaultGameStateTransitionRules |
|
Provides the default set of game state transition rules. More... | |
Description
Default transition rules for the game state machine.
File Listing
The file content with the documentation metadata removed is:
20export namespace helios::engine::mechanics::gamestate::rules {
22 using namespace helios::engine::mechanics::gamestate::types;
23 using namespace helios::engine::state::types;
28 class DefaultGameStateTransitionRules {
30 static constexpr StateTransitionRule<GameState> rules_[] = {
51 GameState::Title,
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