DelayedComponentEnablerSystem.ixx File
System that processes delayed component activations. More...
Included Headers
#include <vector>
#include <helios.engine.mechanics.lifecycle.components.Active>
#include <helios.engine.ecs.ComponentOpsRegistry>
#include <helios.engine.core.data.ComponentTypeId>
#include <helios.engine.mechanics.lifecycle.components.DelayedComponentEnabler>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.runtime.world.GameWorld>
#include <helios.engine.ecs.System>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | mechanics |
|
High-level gameplay systems and components for game logic. More... | |
| namespace | lifecycle |
|
Lifecycle management for entity components. More... | |
| namespace | systems |
|
Systems for processing entity lifecycle transitions. More... | |
Classes Index
| class | DelayedComponentEnablerSystem |
|
System that processes delayed component activations each frame. More... | |
Description
System that processes delayed component activations.
File Listing
The file content with the documentation metadata removed is:
22export namespace helios::engine::mechanics::lifecycle::systems {
41 class DelayedComponentEnablerSystem : public helios::engine::ecs::System {
60 void update(helios::engine::runtime::world::UpdateContext& updateContext) noexcept override {
64 for (auto [entity, dce, active] : gameWorld_->view<
81 auto ops = helios::engine::ecs::ComponentOpsRegistry::ops(componentTypeId);
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