DefaultMatchStateTransitionRules.ixx File
Default transition rules for the game state machine. More...
Included Headers
#include <span>
#include <helios.engine.mechanics.match.rules.guards>
#include <helios.engine.mechanics.match.types>
#include <helios.engine.state.types>
#include <helios.engine.state.Bindings>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | mechanics |
|
High-level gameplay systems and components for game logic. More... | |
| namespace | match |
|
Match state management for the helios engine. More... | |
| namespace | rules |
|
Transition rules for the match state machine. More... | |
Classes Index
| class | DefaultMatchStateTransitionRules |
|
Provides the default set of match state transition rules. More... | |
Description
Default transition rules for the game state machine.
File Listing
The file content with the documentation metadata removed is:
17using namespace helios::engine::state::types;
18using namespace helios::engine::mechanics::match::types;
19using namespace helios::engine::mechanics::match::rules::guards;
21export namespace helios::engine::mechanics::match::rules {
26 class DefaultMatchStateTransitionRules {
28 static constexpr StateTransitionRule<MatchState> rules_[] = {
107 MatchState::Playing,
123 MatchState::Playing,
Generated via doxygen2docusaurus 2.0.0 by Doxygen 1.15.0.