GameObjectSpawnSystem.ixx File
System for processing spawn schedules and enqueuing spawn commands. More...
Included Headers
#include <cassert>
#include <memory>
#include <vector>
#include <helios.engine.runtime.spawn.events.SpawnPlanCommandExecutedEvent>
#include <helios.engine.runtime.spawn.scheduling.SpawnScheduler>
#include <helios.engine.runtime.spawn.SpawnManager>
#include <helios.engine.runtime.spawn.commands.ScheduledSpawnPlanCommand>
#include <helios.engine.runtime.world.GameWorld>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.common.tags.SystemRole>
#include <helios.engine.runtime.messaging.command.EngineCommandBuffer>
#include <helios.engine.state.Bindings>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | mechanics |
|
High-level gameplay systems and components for game logic. More... | |
| namespace | spawn |
|
Entity spawning and lifecycle management. More... | |
| namespace | systems |
|
Systems for spawn lifecycle management. More... | |
Classes Index
| class | GameObjectSpawnSystem |
Description
System for processing spawn schedules and enqueuing spawn commands.
File Listing
The file content with the documentation metadata removed is:
27using namespace helios::engine::runtime::world;
28export namespace helios::engine::mechanics::spawn::systems {
31 class GameObjectSpawnSystem {
34 helios::engine::runtime::spawn::SpawnManager& spawnManager_;
36 GameWorld* gameWorld_ = nullptr;
43 explicit GameObjectSpawnSystem(helios::engine::runtime::spawn::SpawnManager& spawnManager) noexcept
62 void update(helios::engine::runtime::world::UpdateContext& updateContext) noexcept {
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