CollisionLayer.ixx File
Type definitions for collision layer identifiers. More...
Included Headers
#include <cstdint>
#include <limits>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | physics |
|
Physics simulation and collision detection subsystem for the game engine. More... | |
| namespace | collision |
| namespace | types |
|
Type definitions for collision system behavior configuration. More... | |
Description
Type definitions for collision layer identifiers.
File Listing
The file content with the documentation metadata removed is:
14export namespace helios::engine::modules::physics::collision::types {
22 using CollisionLayer = uint32_t;
29 constexpr std::size_t MAX_COLLISION_LAYERS = std::numeric_limits<CollisionLayer>::digits;
Generated via doxygen2docusaurus 2.0.0 by Doxygen 1.15.0.