ActiveViewportIdsStateComponent.ixx File
Component storing active viewport IDs for state-based rendering. More...
Included Headers
#include <vector>
#include <span>
#include <helios.engine.mechanics.match.types>
#include <helios.engine.mechanics.gamestate.types>
#include <helios.engine.common.types.ViewportId>
#include <helios.engine.ecs.EntityHandle>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | rendering |
|
Rendering components for game entities. More... | |
| namespace | viewport |
|
State-based viewport management for conditional rendering. More... | |
| namespace | components |
|
Components for viewport state management. More... | |
Classes Index
| class | ActiveViewportIdsStateComponent |
|
Stores the currently active viewport IDs based on game/match state. More... | |
Description
Component storing active viewport IDs for state-based rendering.
File Listing
The file content with the documentation metadata removed is:
10export module helios.engine.modules.rendering.viewport.components.ActiveViewportIdsStateComponent;
18using namespace helios::engine::mechanics::gamestate::types;
19using namespace helios::engine::mechanics::match::types;
20using namespace helios::engine::common::types;
22export namespace helios::engine::modules::rendering::viewport::components {
32 class ActiveViewportIdsStateComponent {
47 void setViewportIds(std::span<const ViewportId>& viewportIds) {
48 viewportIds_.assign(viewportIds.begin(), viewportIds.end());
56 [[nodiscard]] std::span<const ViewportId> viewportIds() const noexcept {
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