StateToViewportPolicyUpdateSystem.ixx File
System that updates active viewports based on game/match state. More...
Included Headers
#include <cassert>
#include <vector>
#include <helios.engine.common.tags.SystemRole>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.state.StateToIdMapPair>
#include <helios.engine.runtime.world.Session>
#include <helios.engine.common.types.ViewportId>
#include <helios.engine.runtime.world.GameWorld>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | rendering |
|
Rendering components for game entities. More... | |
| namespace | viewport |
|
State-based viewport management for conditional rendering. More... | |
| namespace | systems |
|
Systems for viewport state updates. More... | |
Classes Index
| class | StateToViewportPolicyUpdateSystem<StateLft, StateRgt> |
|
Updates the session's active viewport list based on state policy. More... | |
Description
System that updates active viewports based on game/match state.
File Listing
The file content with the documentation metadata removed is:
23using namespace helios::engine::state;
24using namespace helios::engine::common::types;
28export namespace helios::engine::modules::rendering::viewport::systems {
60 class StateToViewportPolicyUpdateSystem {
65 StateToIdMapPair<StateLft, StateRgt, ViewportId> stateToIdMapPair_;
76 explicit StateToViewportPolicyUpdateSystem(StateToIdMapPair<StateLft, StateRgt, ViewportId> stateToIdMapPair)
87 void update(helios::engine::runtime::world::UpdateContext& updateContext) noexcept {
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