TransformClearSystem.ixx File
System for resetting dirty flags on TransformComponents. More...
Included Headers
#include <helios.engine.mechanics.lifecycle.components.Active>
#include <helios.engine.modules.spatial.transform.components.ScaleStateComponent>
#include <helios.engine.modules.spatial.transform.components.ComposeTransformComponent>
#include <helios.engine.modules.scene.components.SceneNodeComponent>
#include <helios.engine.ecs.System>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.runtime.world.GameWorld>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | spatial |
| namespace | transform |
|
Transform components and systems for spatial state management. More... | |
| namespace | systems |
|
Transform composition systems. More... | |
Classes Index
| class | TransformClearSystem |
|
System that clears the dirty state of TransformComponents and ScaleComponents at the end of a frame. More... | |
Description
System for resetting dirty flags on TransformComponents.
File Listing
The file content with the documentation metadata removed is:
22export namespace helios::engine::modules::spatial::transform::systems {
32 class TransformClearSystem : public helios::engine::ecs::System {
42 void update(helios::engine::runtime::world::UpdateContext& updateContext) noexcept override {
44 for (auto [entity, tc, active] : gameWorld_->view<
51 for (auto [entity, sc, active] : gameWorld_->view<
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