TypedWorldCommandDispatcher.ixx File
Type-safe dispatcher template for WorldCommand handling. More...
Included Headers
#include <memory>
#include <helios.engine.runtime.messaging.command.WorldCommandDispatcher>
#include <helios.engine.runtime.messaging.command.WorldCommand>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | runtime |
|
Runtime infrastructure for game execution and lifecycle orchestration. More... | |
| namespace | messaging |
|
Communication infrastructure for commands and events. More... | |
| namespace | command |
|
Command pattern implementation for deferred action execution. More... | |
Classes Index
| class | TypedWorldCommandDispatcher<T> |
|
Type-safe dispatcher template for handling specific WorldCommand types. More... | |
Description
Type-safe dispatcher template for WorldCommand handling.
File Listing
The file content with the documentation metadata removed is:
15export namespace helios::engine::modules {
19export namespace helios::engine::runtime::messaging::command {
34 class TypedWorldCommandDispatcher : public WorldCommandDispatcher {
47 virtual void dispatchTyped(
48 helios::engine::runtime::world::GameWorld& gameWorld,
49 const T& command
61 helios::engine::runtime::world::GameWorld& gameWorld,
62 const WorldCommand& command
64 dispatchTyped(gameWorld, static_cast<const T&>(command));
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