SpawnConditionAll.ixx File
Composite condition that requires all child conditions to be satisfied. More...
Included Headers
#include <memory>
#include <vector>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.runtime.pooling.GameObjectPoolSnapshot>
#include <helios.engine.runtime.spawn.policy.SpawnRuleState>
#include <helios.engine.runtime.spawn.policy.SpawnCondition>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | runtime |
|
Runtime infrastructure for game execution and lifecycle orchestration. More... | |
| namespace | spawn |
|
Entity spawning infrastructure for the helios engine. More... | |
| namespace | policy |
|
Spawn rules, conditions, and amount providers. More... | |
Classes Index
| class | SpawnConditionAll |
|
Composite condition requiring all child conditions to pass. More... | |
Description
Composite condition that requires all child conditions to be satisfied.
File Listing
The file content with the documentation metadata removed is:
20export namespace helios::engine::runtime::spawn::policy {
51 class SpawnConditionAll : public SpawnCondition {
56 std::vector<std::unique_ptr<helios::engine::runtime::spawn::policy::SpawnCondition>> spawnConditions_;
68 explicit SpawnConditionAll(Args&&... args) {
89 [[nodiscard]] bool isSatisfied(
91 const SpawnRuleState& spawnState,
92 const helios::engine::runtime::pooling::GameObjectPoolSnapshot poolSnapshot,
93 const helios::engine::runtime::world::UpdateContext& updateContext
117 SpawnRuleState& spawnRuleState,
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