Level.ixx File
Defines the Level class representing a game level or stage. More...
Included Headers
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | runtime |
|
Runtime infrastructure for game execution and lifecycle orchestration. More... | |
| namespace | world |
|
World state management, resource registry, and per-frame update context. More... | |
Classes Index
| class | Level |
|
Represents a game level containing the scene graph and world boundaries. More... | |
Description
Defines the Level class representing a game level or stage.
File Listing
The file content with the documentation metadata removed is:
14export namespace helios::engine::runtime::world {
28 helios::scene::SceneNode* rootNode_ = nullptr;
33 helios::math::aabbf bounds_;
42 explicit Level(helios::scene::SceneNode* rootNode) : rootNode_(rootNode) {}
54 const helios::math::aabbf& bounds,
55 const helios::core::units::Unit unit = helios::core::units::Unit::Meter) noexcept {
57 bounds_ = helios::core::units::from(bounds, unit);
66 [[nodiscard]] helios::scene::SceneNode* rootNode() const noexcept {
75 [[nodiscard]] const helios::math::aabbf& bounds() const noexcept {
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