RadialDeadzoneStrategy.ixx File
Radial (circular) deadzone strategy for gamepad analog stick input. More...
Included Headers
#include <cmath>
#include <helios.math.utils>
#include <helios.input.gamepad.DeadzoneStrategy>
Namespaces Index
| namespace | helios |
| namespace | input |
|
Input handling and management. More... | |
| namespace | gamepad |
|
Gamepad input handling and configuration. More... | |
Classes Index
| class | RadialDeadzoneStrategy |
|
Implements a radial (circular) deadzone strategy for analog stick normalization. More... | |
Description
Radial (circular) deadzone strategy for gamepad analog stick input.
File Listing
The file content with the documentation metadata removed is:
15export namespace helios::input::gamepad {
37 class RadialDeadzoneStrategy : public DeadzoneStrategy {
44 RadialDeadzoneStrategy() : DeadzoneStrategy() {}
65 if (len <= stickNoiseThreshold() || len <= deadzone || deadzone >= 1.0f) {
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