builders Namespace
Domain-specific builders for configuring different aspects of GameObjects. More...
Definition
Namespaces Index
| namespace | configs |
|
Fine-grained configuration classes for component setup. More... | |
Classes Index
| class | AiBuilder |
|
Builder for configuring AI behavior components. More... | |
| class | CollisionBuilder |
|
Builder for configuring collision detection components. More... | |
| class | CombatBuilder |
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Builder for configuring weapon and projectile components. More... | |
| class | EffectsBuilder |
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Builder for configuring visual effects components. More... | |
| class | HealthBuilder |
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Builder for configuring health-related components. More... | |
| class | LifecycleBuilder |
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Builder for lifecycle management and component activation timing. More... | |
| class | MenuBuilder |
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Builder for creating menu and menu item configurations. More... | |
| class | MotionBuilder |
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Builder for configuring movement and steering components. More... | |
| class | ObserverBuilder |
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Builder for configuring observer components. More... | |
| class | RenderingBuilder |
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Builder for configuring visual representation components. More... | |
| class | SceneBuilder |
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Builder for configuring scene graph integration. More... | |
| class | ScoringBuilder |
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Builder for configuring scoring-related components. More... | |
| class | SpawnBuilder |
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Builder for configuring spawn-related components. More... | |
| class | TransformBuilder |
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Builder for configuring spatial transform components. More... | |
| class | UiTransformBuilder |
|
Builder for configuring UI transform components. More... | |
Description
Domain-specific builders for configuring different aspects of GameObjects.
Each builder encapsulates a specific domain of entity configuration (motion, rendering, collision, etc.). Builders provide methods that return fine-grained config objects, which add and configure the appropriate components on the target GameObject.
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