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systems Namespace

Systems for processing entity lifecycle transitions. More...

Definition

namespace helios::engine::mechanics::lifecycle::systems { ... }

Classes Index

classDelayedComponentEnablerSystem

System that processes delayed component activations each frame. More...

classGameObjectLifecycleSystem

Reacts to HealthDepletedEvents and despawns or deactivates entities. More...

Description

Systems for processing entity lifecycle transitions.

Provides frame-based processing of delayed activations, health-depletion reactions, and entity despawning.


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