systems Namespace
Systems for processing entity lifecycle transitions. More...
Definition
namespace helios::engine::mechanics::lifecycle::systems { ... }
Classes Index
| class | DelayedComponentEnablerSystem |
|
System that processes delayed component activations each frame. More... | |
| class | GameObjectLifecycleSystem |
|
Reacts to HealthDepletedEvents and despawns or deactivates entities. More... | |
Description
Systems for processing entity lifecycle transitions.
Provides frame-based processing of delayed activations, health-depletion reactions, and entity despawning.
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