spawn Namespace
Entity spawning and lifecycle management. More...
Definition
Namespaces Index
| namespace | components |
|
Components for spawn-related entity tracking. More... | |
| namespace | systems |
|
Systems for spawn lifecycle management. More... | |
Functions Index
| void | registerComponents () |
|
Registers all spawn components with the ComponentReflector. More... | |
Description
Entity spawning and lifecycle management.
This namespace contains the spawning subsystem of the gameplay layer. It provides a scheduler-based architecture using conditions (when to spawn), strategies (how to spawn), and integration with pool managers to control entity creation and destruction at runtime.
Functions
registerComponents()
| inline |
Registers all spawn components with the ComponentReflector.
Definition at line 17 of file registry.ixx.
Referenced by helios::engine::mechanics::registerComponents.
The documentation for this namespace was generated from the following file:
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