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modules Namespace

Domain-specific components and systems. More...

Definition

namespace helios::engine::modules { ... }

Namespaces Index

namespaceai

AI behavior modules for game entities. More...

namespaceeffects

Visual effects module for game entities. More...

namespacephysics

Physics simulation and collision detection subsystem for the game engine. More...

namespacecommands

Built-in Command implementations for physics motions. More...

namespacerendering

Rendering components for game entities. More...

namespacemodel

Model-related components for game entities. More...

namespacescene

Scene graph integration for game entities. More...

namespacespatial
namespaceui

User interface components and systems for game entities. More...

Functions Index

voidregisterComponents ()

Registers all module components with the ComponentReflector. More...

Description

Domain-specific components and systems.

This namespace provides concrete game logic implementations built on top of the ECS architecture. It includes AI behavior, visual effects, physics systems (collision, motion), spatial transform components, scene graph integration, rendering components, and UI systems. For gameplay mechanics (combat, spawn, bounds, health, scoring), see helios::engine::mechanics.


The documentation for this namespace was generated from the following file:


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