physics Namespace
Physics simulation and collision detection subsystem for the game engine. More...
Definition
Namespaces Index
| namespace | motion |
|
Motion physics components and systems. More... | |
| namespace | collision |
| namespace | systems |
|
Physics and movement systems for the game engine. More... | |
Functions Index
| void | registerComponents () |
|
Registers all physics components with the ComponentReflector. More... | |
Description
Physics simulation and collision detection subsystem for the game engine.
This namespace provides the complete physics layer for the helios game engine, including movement simulation, collision detection, and physics-related event handling. The architecture follows a data-driven design where components store state and systems process behavior.
Functions
registerComponents()
| inline |
Registers all physics components with the ComponentReflector.
Definition at line 17 of file registry.ixx.
References helios::engine::modules::physics::collision::registerComponents and helios::engine::modules::physics::motion::registerComponents.
Referenced by helios::engine::modules::registerComponents.
The documentation for this namespace was generated from the following file:
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