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transform Namespace

Transformation utilities for 3D graphics and scene graph inheritance. More...

Definition

namespace helios::math::transform { ... }

Functions Index

constexpr mat4fmake_rodrigues_rotation_matrix (const float cos_theta, const float sin_theta, const vec3f &normalized_axis) noexcept

Description

Transformation utilities for 3D graphics and scene graph inheritance.

This module provides transformation functions and utilities for camera and model transformations, as well as selective transform inheritance via TransformType. Provides essential transformation utilities for converting between object space, world space, view space, and clip space in the graphics pipeline.

Functions

make_rodrigues_rotation_matrix()

mat4f helios::math::transform::make_rodrigues_rotation_matrix (const float cos_theta, const float sin_theta, const vec3f & normalized_axis)
constexpr noexcept

Definition at line 15 of file model.ixx.

16 const float cos_theta,
17 const float sin_theta,
18 const vec3f& normalized_axis
19 ) noexcept {
20
21 const float t = 1.0f - cos_theta;
22
23 const float x = normalized_axis[0],
24 y = normalized_axis[1],
25 z = normalized_axis[2];
26
27
28 return mat4f{
29 cos_theta + x * x * t,
30 x * y * t + z * sin_theta,
31 x * z * t - y * sin_theta,
32 0,
33
34 x * y * t - z * sin_theta,
35 cos_theta + y * y * t,
36 y * z * t + x * sin_theta,
37 0,
38
39 x * z * t + y * sin_theta,
40 y * z * t - x * sin_theta,
41 cos_theta + z * z * t,
42 0,
43
44 0, 0, 0, 1
45 };
46 };

Referenced by helios::math::rotate.


The documentation for this namespace was generated from the following file:


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