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4 docs tagged with "architecture"

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Component System

Composition-based entity design with Components, Systems, and GameWorld for flexible game logic.

Game Loop Architecture

Commands, Events, double-buffered EventBus, and ImmediateBus for decoupled game systems.

Scene Graph

Hierarchical scene organization with transform inheritance, parent-child relationships, and camera integration.

Technical Conventions

Coordinate systems (LHS), matrix storage (column-major), units (1 hu = 1 m), and mathematical foundations used in helios.