Collision Detection
Example: Grid-based collision detection with layers, masks, and collision events.
Example: Grid-based collision detection with layers, masks, and collision events.
Example: Timed enemy spawning with object pooling, spawn schedulers, and random placement.
Example applications demonstrating helios features: rendering, input, scene graph, and more.
Tutorial: Handling gamepad/controller input in helios - buttons, analog sticks, and triggers.
Example: Score pools, score observers, UI text rendering, and kill attribution with health/damage mechanics.
Tutorial: Rendering a 3D cube with helios - shaders, materials, meshes, and render loop.
Example: Complete game loop with command pattern, scene graph cameras, transform inheritance, and ImGui debug overlay.
Example: Twin-stick shooter with bullet pooling, shooting components, aim tracking, and arena collision.
Example: FreeType-based text rendering with dynamic updates, font loading, and orthographic projection.