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9 docs tagged with "examples"

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Collision Detection

Example: Grid-based collision detection with layers, masks, and collision events.

Enemy Spawn

Example: Timed enemy spawning with object pooling, spawn schedulers, and random placement.

Examples Overview

Example applications demonstrating helios features: rendering, input, scene graph, and more.

Game Controller Input

Tutorial: Handling gamepad/controller input in helios - buttons, analog sticks, and triggers.

Scoring Demo

Example: Score pools, score observers, UI text rendering, and kill attribution with health/damage mechanics.

Simple Cube Rendering

Tutorial: Rendering a 3D cube with helios - shaders, materials, meshes, and render loop.

Spaceship Control

Example: Complete game loop with command pattern, scene graph cameras, transform inheritance, and ImGui debug overlay.

Spaceship Shooting

Example: Twin-stick shooter with bullet pooling, shooting components, aim tracking, and arena collision.

Text Rendering Demo

Example: FreeType-based text rendering with dynamic updates, font loading, and orthographic projection.