Files & Folders
The files & folders that contributed content to this site are:
| src | |
| src/components | |
| _module.ixx | Module aggregator for helios.engine.platform.opengl.components |
| OpenGLMeshComponent.ixx | OpenGL mesh component storing GPU object handles and draw metadata |
| OpenGLRenderTargetIdComponent.ixx | OpenGL renderTarget ID component alias |
| OpenGLShaderComponent.ixx | Component storing native OpenGL program id for a shader entity |
| OpenGLUniformLocationComponent.ixx | OpenGL component storing cached uniform locations by semantic index |
| OpenGLUniformWriteOperationsComponent.ixx | OpenGL component storing prepared uniform write operations |
| src/types | |
| _module.ixx | |
| OpenGLUniformWriteOperation.ixx | Operation descriptor for writing one semantic uniform to OpenGL |
| _module.ixx | OpenGL integration module for rendering |
| helios-opengl-config.h | |
| OpenGLBackend.ixx | OpenGL backend for render-pass execution and indexed draw submission |
| OpenGLEnumMapper.ixx | |
| OpenGLMeshUploadManager.ixx | OpenGL manager that uploads mesh data and creates VAO/VBO/EBO objects |
| OpenGLShaderCompileManager.ixx | OpenGL manager that compiles shader sources into native OpenGL programs |
| OpenGLUniformLocationCacheStrategy.ixx | Strategy that resolves shader uniform names into OpenGL write-operation plans |
| OpenGLUniformWriter.ixx | Applies prepared uniform write operations to the currently bound OpenGL program |
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