types Namespace
Definition
namespace helios::engine::scene::types { ... }
Classes Index
| struct | CullingContext<TMemberHandle> |
|
Groups the matrices, bounds, and handle needed for a culling test. More... | |
| struct | PerspectiveCameraContext |
|
Immutable projection context for perspective-camera dependent operations. More... | |
| struct | SceneDomainTag |
|
Domain tag for scene identity and handles. More... | |
| struct | SceneMemberRenderContext<TMemberHandle> |
|
Immutable render context for one scene member in one viewport. More... | |
Typedefs Index
| using | SceneHandle = helios::ecs::types::EntityHandle< SceneDomainTag > |
|
ECS handle type referencing scene entities. More... | |
| using | SceneId = StrongId< SceneDomainTag > |
|
Strong id identifying scene entities. More... | |
Typedefs
SceneHandle
|
ECS handle type referencing scene entities.
Definition at line 19 of file SceneHandle.ixx.
19 using SceneHandle = helios::ecs::types::EntityHandle<SceneDomainTag>;
SceneId
|
Strong id identifying scene entities.
Definition at line 18 of file SceneId.ixx.
18 using SceneId = StrongId<SceneDomainTag>;
The documentation for this namespace was generated from the following files:
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