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Classes

The classes, structs, union and interfaces used by this project are:

C GLFWPlatformManager<...> Concrete manager integrating GLFW with helios runtime/window command flow
C GLFWWindowCloseSystem<...> Emits WindowCloseCommand when GLFW reports a close request
S GLFWWindowHandleComponent<THandle> Binds a window entity to its native GLFWwindow* handle
S GLFWWindowUserPointer<...> Callback payload allowing GLFW callbacks to resolve window entity and game world
S GLFWWindowUserPointerComponent<...> Associates a window entity with callback payload used by GLFW user-pointer API

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