GLFWWindowUserPointer Struct Template
Callback payload allowing GLFW callbacks to resolve window entity and game world. More...
Declaration
template <typename THandle, typename TPlatformCommandBuffer>
struct helios::glfw::types::GLFWWindowUserPointer<THandle, TPlatformCommandBuffer> { ... }
Public Member Attributes Index
template <typename THandle, typename TPlatformCommandBuffer> | |
| THandle | windowHandle |
|
Window entity handle associated with the native window. More... | |
template <typename THandle, typename TPlatformCommandBuffer> | |
| TPlatformCommandBuffer * | platformCommandBuffer = nullptr |
|
Runtime platform world used by callbacks to enqueue or mutate state. More... | |
Description
Callback payload allowing GLFW callbacks to resolve window entity and game world.
- Template Parameters
-
THandle Window handle type.
Definition at line 25 of file GLFWWindowUserPointer.ixx.
Public Member Attributes
platformCommandBuffer
template <typename THandle, typename TPlatformCommandBuffer>
|
Runtime platform world used by callbacks to enqueue or mutate state.
Definition at line 30 of file GLFWWindowUserPointer.ixx.
30 TPlatformCommandBuffer* platformCommandBuffer = nullptr;
windowHandle
template <typename THandle, typename TPlatformCommandBuffer>
|
Window entity handle associated with the native window.
Definition at line 27 of file GLFWWindowUserPointer.ixx.
27 THandle windowHandle;
The documentation for this struct was generated from the following file:
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