components Namespace
Definition
namespace helios::opengl::components { ... }
Classes Index
| struct | OpenGLMeshComponent<TOwnerHandle> |
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Stores OpenGL object IDs and draw information for a mesh. More... | |
| struct | OpenGLRenderTargetIdDomain |
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Domain tag for OpenGL renderTarget object identifiers. More... | |
| struct | OpenGLShaderComponent<THandle> |
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Binds a shader entity to its linked OpenGL program. More... | |
| struct | OpenGLUniformLocationComponent<THandle, TUniformScope> |
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Stores resolved OpenGL uniform locations for one shader/resource handle. More... | |
| struct | OpenGLUniformWriteOperationsComponent<THandle, TUniformScope> |
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Stores prepared OpenGL uniform write operations for one shader/scope pair. More... | |
Typedefs Index
template <typename THandle> | |
| using | OpenGLRenderTargetIdComponent = NumericValueComponent< OpenGLRenderTargetIdDomain, THandle, uint32_t > |
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Stores an OpenGL renderTarget object ID. More... | |
Typedefs
OpenGLRenderTargetIdComponent
template <typename THandle>
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Stores an OpenGL renderTarget object ID.
- Template Parameters
-
THandle Owning entity handle type.
Definition at line 25 of file OpenGLRenderTargetIdComponent.ixx.
25 using OpenGLRenderTargetIdComponent = NumericValueComponent<OpenGLRenderTargetIdDomain, THandle, uint32_t>;
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