logic Namespace
Spawn conditions and strategies for controlling entity creation. More...
Definition
Classes Index
| class | CallbackSpawnStrategy |
|
A SpawnStrategy that delegates spawning logic to a callback function. More... | |
| class | MaxPerSecCondition |
|
Spawn condition that limits spawning based on a maximum rate per second. More... | |
| class | SpawnCondition |
|
Abstract base class defining when and how many GameObjects should spawn. More... | |
| class | SpawnStrategy |
|
Abstract base class defining how GameObjects are spawned. More... | |
| class | TimerSpawnCondition |
|
A SpawnCondition that triggers spawning at fixed time intervals. More... | |
Description
Spawn conditions and strategies for controlling entity creation.
This namespace provides the policy interfaces and implementations for the spawn system. Conditions determine timing (interval-based or rate-limited), while strategies handle entity initialization and configuration.
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