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include
include/ext
include/ext/glfw
include/ext/glfw/app
GLFWApplication.ixx GLFW-specific Application implementation
GLFWFactory.ixx Factory functions for creating GLFW-based Application and Window instances
GLFWRAIIGuard.ixx RAII guard class to initialize/terminate GLFW
include/ext/glfw/input
GLFWGamepadLookup.ixx GLFW gamepad mapping helpers
GLFWInputAdapter.ixx GLFW-based InputAdapter implementation
GLFWKeyLookup.ixx GLFW key code to `helios::input::types::Key` mapping
include/ext/glfw/window
GLFWWindow.ixx GLFW-based Window implementation
GLFWWindowConfig.ixx GLFW-specific window configuration structures
GLFWWindowUserPointer.ixx Helper storing user pointer data for GLFW windows
include/ext/imgui ImGui integration for debug overlays and developer tools
include/ext/imgui/widgets
_module.ixx Aggregate module for ImGui widgets
CameraWidget.ixx ImGui widget for controlling and configuring camera parameters
FpsWidget.ixx ImGui widget for displaying and configuring FPS metrics and frame pacing
GamepadSettingsWidget.ixx ImGui widget for configuring gamepad input settings
GamepadWidget.ixx ImGui widget for visualizing real-time gamepad input state
LogWidget.ixx ImGui widget for displaying log messages in a scrollable text area
MainMenuWidget.ixx ImGui main menu bar widget with application settings
_module.ixx
ImGuiBackend.ixx Abstract backend interface for ImGui integration with rendering/windowing systems
ImGuiGlfwOpenGLBackend.ixx GLFW+OpenGL backend implementation for ImGui rendering
ImGuiLogSink.ixx Log sink that forwards messages to a LogWidget
ImGuiOverlay.ixx Manages a collection of ImGui widgets and renders them using a backend
ImGuiWidget.ixx Base interface for ImGui-based debug and UI widgets
include/ext/opengl
include/ext/opengl/rendering
include/ext/opengl/rendering/model
OpenGLMesh.ixx OpenGL-specific Mesh implementation and buffer management
include/ext/opengl/rendering/shader
OpenGLShader.ixx OpenGL implementation of shader program management
OpenGLUniformLocationMap.ixx Maps shader uniform semantics to OpenGL uniform locations
OpenGLDevice.ixx OpenGL-specific RenderingDevice implementation
include/helios
include/helios/app
include/helios/app/controller
_module.ixx
BasicWindowRenderingController.ixx Controller implementation for basic window rendering management
Controller.ixx Base class for application controllers that integrate subsystems
WindowRenderingController.ixx Controller coordinating rendering for a window
_module.ixx Application module exports
Application.ixx Entry point and central manager for helios applications
include/helios/core
include/helios/core/data
_module.ixx Aggregate module for helios::core::data namespace
ReadBuffer.ixx Read-only buffer for the double-buffering pattern
TypeIndexedDoubleBuffer.ixx Double-buffered, type-indexed message system for decoupled inter-system communication
TypeIndexer.ixx Utility for generating unique type indices at runtime
WriteBuffer.ixx Write-only buffer for the double-buffering pattern
_module.ixx Facade module for helios::core
Transform.ixx Represents a 3D transformation consisting of translation, rotation and scale
include/helios/engine
include/helios/engine/game
include/helios/engine/game/commands
_module.ixx Aggregate module for helios::engine::game::commands namespace
Aim2DCommand.ixx Command for applying 2D aiming direction to GameObjects
HeadingCommand.ixx Command for updating the heading of a GameObject
Move2DCommand.ixx Command for applying directional 2D movement to a GameObject
ShootCommand.ixx Command for triggering shooting actions on GameObjects
include/helios/engine/game/components
include/helios/engine/game/components/gameplay
_module.ixx Aggregate module for helios::engine::game::components::gameplay namespace
Aim2DComponent.ixx Component for handling 2D aiming direction
ShootComponent.ixx Component for handling projectile shooting mechanics
include/helios/engine/game/components/input
_module.ixx Aggregate module for helios::engine::game::components::input namespace
TwinStickInputComponent.ixx Input component for twin-stick gamepad controls
include/helios/engine/game/components/model
_module.ixx Aggregate module for helios::engine::game::components::model namespace
ModelAabbComponent.ixx Component for storing the canonical AABB of a model
include/helios/engine/game/components/physics
_module.ixx Aggregate module for helios::engine::game::components::physics namespace
AabbColliderComponent.ixx Component for Axis-Aligned Bounding Box (AABB) collision detection
CollisionComponent.ixx Component for layer-based collision detection and event generation
DirectionComponent.ixx Component for storing a normalized direction vector
HeadingComponent.ixx Component for managing entity heading and rotation physics
LevelBoundsBehaviorComponent.ixx Component defining behavior when an entity interacts with level boundaries
Move2DComponent.ixx Component for 2D physics-based movement
RotationStateComponent.ixx Component for managing composite rotation state from heading and spin
ScaleComponent.ixx Component for managing the dimensions of an entity
SpinComponent.ixx Component for applying continuous spin rotation to an entity
TransformComponent.ixx Component for managing local and world transformations of a GameObject
TranslationStateComponent.ixx Component for storing the current translation (position) state of an entity
include/helios/engine/game/components/rendering
_module.ixx Aggregate module for helios::engine::game::components::rendering namespace
RenderableComponent.ixx Component for associating a renderable object with an entity
include/helios/engine/game/components/scene
_module.ixx Aggregate module for helios::engine::game::components::scene namespace
SceneNodeComponent.ixx Component for linking GameObjects to the scene graph
_module.ixx Aggregate module for helios::engine::game::components namespace
include/helios/engine/game/event
_module.ixx Aggregate module for helios::engine::game::event namespace
GameLoopEventBus.ixx Type-safe event bus for inter-system communication within the game loop
SolidCollisionEvent.ixx Event dispatched when two solid colliders physically collide
TriggerCollisionEvent.ixx Event dispatched when a GameObject enters a trigger volume
include/helios/engine/game/systems
include/helios/engine/game/systems/gameplay
_module.ixx Aggregate module for helios::engine::game::systems::gameplay namespace
GameObjectSpawnSystem.ixx System for spawning GameObjects from a pool into the level
ProjectilePoolSystem.ixx Object pool for efficient projectile management in game systems
include/helios/engine/game/systems/physics
_module.ixx Aggregate module for helios::engine::game::systems::physics namespace
BoundsUpdateSystem.ixx System for updating collider bounds based on world transforms
ComposeTransformSystem.ixx System for composing final transforms from separate state components
GridCollisionDetectionSystem.ixx Spatial-partitioning based collision detection using a uniform 3D grid
HeadingSystem.ixx System for updating entity heading and rotation
LevelBoundsBehaviorSystem.ixx System for handling entity behavior at level boundaries
Move2DSystem.ixx System for processing 2D movement physics
ScaleSystem.ixx System for applying scale transformations based on ScaleComponent
SpinSystem.ixx System for applying continuous spin rotation to entities
include/helios/engine/game/systems/post
_module.ixx Aggregate module for helios::engine::game::systems::post namespace
ScaleClearSystem.ixx System for resetting dirty flags on ScaleComponents
TransformClearSystem.ixx System for resetting dirty flags on TransformComponents
include/helios/engine/game/systems/scene
_module.ixx Aggregate module for helios::engine::game::systems::scene namespace
SceneSyncSystem.ixx System for synchronizing gameplay transforms with the scene graph
_module.ixx Aggregate module for helios::engine::game::systems namespace
_module.ixx Aggregate module for helios::engine::game namespace
CallbackSpawnStrategy.ixx Callback-based spawn strategy for flexible GameObject initialization
Command.ixx Abstract base class for game commands following the Command pattern
CommandBuffer.ixx Queue for deferred execution of game commands
Component.ixx Base class for components attached to GameObjects
GameObject.ixx Base class for interactive game entities with transform capabilities
GameObjectFilter.ixx Enumeration for filtering GameObjects in queries
GameObjectPool.ixx Object pool for efficient GameObject management and recycling
GameWorld.ixx Central registry for managing game entities
InputSnapshot.ixx Immutable snapshot of input state at a specific point in time
Level.ixx Defines the Level class representing a game level or stage
SpawnCondition.ixx Abstract interface for determining spawn timing and quantity
SpawnStrategy.ixx Abstract interface for GameObject spawning strategies
System.ixx Base class for game systems that operate on the GameWorld
TimerSpawnCondition.ixx Time-based spawn condition for interval-controlled spawning
Updatable.ixx Interface for components that require per-frame updates
UpdateContext.ixx Context struct passed to components during per-frame updates
include/helios/engine/tooling
_module.ixx Aggregate module for helios::engine::tooling namespace
FpsMetrics.ixx Module defining the FpsMetrics class for frame rate analysis and monitoring
FramePacer.ixx Module defining the FramePacer class for frame rate control and timing synchronization
FrameStats.ixx Module defining the FrameStats structure for frame timing information
include/helios/engine/units
units.ixx Canonical length units and conversion helpers for helios to keep spatial and temporal data consistent across modules
_module.ixx Aggregate module for helios::engine namespace
include/helios/event
_module.ixx Event system module exports
BasicEventManager.ixx Default implementation of an EventManager
DequeEventQueue.ixx Double-ended event queue implementation
Dispatcher.ixx Dispatches events to registered callbacks
Event.ixx Base class for events in the helios framework
EventManager.ixx High-level event manager dispatching events to listeners
EventQueue.ixx Thread-safe queue for Event objects
include/helios/input
include/helios/input/gamepad
_module.ixx Aggregate module for gamepad input handling and configuration
DeadzoneStrategy.ixx Abstract base class for gamepad axis deadzone normalization strategies
GamepadSettings.ixx Configuration settings for gamepad input processing
GamepadState.ixx Representation of current gamepad input state
RadialDeadzoneStrategy.ixx Radial (circular) deadzone strategy for gamepad analog stick input
include/helios/input/types
_module.ixx Input type definitions module exports
Gamepad.ixx Identifiers for supported gamepads
Key.ixx Key code definitions used across input adapters
_module.ixx Input handling module exports
InputAdapter.ixx Abstract interface for platform-specific input adapters
InputManager.ixx InputManager providing access to various input states
include/helios/math
include/helios/math/concepts
_module.ixx Math concepts module exports
Numeric.ixx
include/helios/math/traits
FloatingPointTypeTrait.ixx
include/helios/math/transform
_module.ixx Module exports for transformation utilities
camera.ixx Camera transform helpers
model.ixx Model transform helper functions
include/helios/math/types
_module.ixx Module exports for vector and matrix type definitions
aabb.ixx Axis-Aligned Bounding Box (AABB) type and transformations
mat4.ixx 4x4 matrix type and utilities
vec2.ixx 2D vector type and utility functions
vec3.ixx 3D vector type and utilities
vec4.ixx 4D vector type and utilities
_module.ixx Module exports for mathematical types and utilities
TransformType.ixx Defines transform inheritance flags for scene graph hierarchies
utils.ixx Misc math utility functions
include/helios/rendering
include/helios/rendering/asset
include/helios/rendering/asset/shape
include/helios/rendering/asset/shape/basic
_module.ixx Module exports for basic geometric primitive shapes
Circle.ixx Basic circle shape for rendering
Cube.ixx Basic cube shape for rendering
Ellipse.ixx Basic ellipse shape for 2D rendering
Grid.ixx Basic grid shape for rendering
Line.ixx Basic line shape for rendering
Rectangle.ixx Basic rectangle shape for rendering
Triangle.ixx Basic Triangle (line) shape for rendering
_module.ixx Module exports for shape definitions for rendering assets
Shape.ixx Interface for simple geometric shapes used for testing and debugging
_module.ixx Module exports for rendering model assets
include/helios/rendering/model
include/helios/rendering/model/config
_module.ixx Module exports for configuration structures for model/material
MaterialProperties.ixx Default material properties used by materials and instances
MaterialPropertiesOverride.ixx Overrides for material properties to customize rendering parameters
MeshConfig.ixx Mesh configuration including primitive type
PrimitiveType.ixx Enum of primitive types for mesh rendering
_module.ixx Module exports for Model-related rendering constructs
Material.ixx Material abstraction: shader + material properties
Mesh.ixx Mesh abstraction: immutable vertex/index data and configuration
include/helios/rendering/shader
_module.ixx Module exports for shader abstractions and utilities
Shader.ixx Abstraction for a compiled shader program
UniformSemantics.ixx Definitions of uniform semantics used by shaders
UniformValueMap.ixx Mapping of uniform names to values used by shader programs
_module.ixx Module exports for rendering subsystem with primitives and device abstractions
ClearFlags.ixx Enum class defining bitmask flags for clearing render buffers before drawing
Renderable.ixx Representative of a configurable Renderable rendered by the underlying GL API
RenderCommand.ixx Representation of a low-level render command
RenderingDevice.ixx Low-level rendering device abstraction (OpenGL/Vulkan/etc.)
RenderPass.ixx Abstraction representing a render pass (framebuffer, attachments, etc.)
RenderPassFactory.ixx Factory for creating RenderPass objects from scene snapshots
RenderPrototype.ixx An immutable, shared prototype of a renderable object
RenderQueue.ixx Container for enqueued render commands and renderables
RenderTarget.ixx Defines the RenderTarget class, which encapsulates a destination for rendering operations
RenderTargetFwd.ixx Provides a forward declaration for the helios::rendering::RenderTarget class
Vertex.ixx Vertex description and utilities for rendering
Viewport.ixx Defines the Viewport class, which represents a rectangular area for rendering within a RenderTarget
include/helios/scene
_module.ixx Module exports for scene-graph-related functionality
Camera.ixx Defines the Camera class providing view and projection matrices
CameraSceneNode.ixx Camera scene node adapter providing view and projection matrices within a scene graph
CullNoneStrategy.ixx Frustum culling strategy that returns all nodes (no culling)
FrustumCullingStrategy.ixx Abstract base class for implementing frustum culling strategies
Scene.ixx Represents a hierarchical SceneGraph that organizes all renderable and non-renderable objects within a scene
SceneFwd.ixx
SceneNode.ixx Scene graph node representing a transform and optional renderable
Snapshot.ixx Represents an immutable snapshot of a SceneGraph at a given point in time
SnapshotItem.ixx Snapshot item bundling a Renderable reference and its world matrix
include/helios/util
include/helios/util/io
_module.ixx Module exports for IO utilities
BasicStringFileReader.ixx Basic file-to-string reader implementation
StringFileReader.ixx Abstract base class for reading file contents into a string
include/helios/util/log
_module.ixx Module exports for logging
ConsoleSink.ixx Log sink that writes to stdout
Logger.ixx Simple synchronous logger with configurable output sinks
LogManager.ixx Central manager for scoped loggers with configurable sinks
LogSink.ixx Abstract interface for log output destinations
include/helios/util/time
_module.ixx
Stopwatch.ixx A high-resolution timer based on std::chrono::steady_clock
_module.ixx Module exports for non-domain-specific utility functions
Colors.ixx Standard color constants as vec4f (RGBA)
Guid.ixx Lightweight GUID (globally unique identifier) implementation
Random.ixx Utility class for pseudo-random number generation
include/helios/window
include/helios/window/event
_module.ixx Module exports for window event types and handlers
FrameBufferResizeEvent.ixx Event representing a change in the framebuffer size
WindowEvent.ixx Abstract base class for window-related events
_module.ixx Module exports for window management and configuration
Window.ixx Abstract window interface used by the helios framework
WindowConfig.ixx Window creation and initialization configuration
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