Namespaces
The namespaces used by this project are:
| N helios | |
| N ext | Platform-specific extensions and backend implementations |
| N glfw | GLFW-specific implementations |
| N app | GLFW application infrastructure |
| N input | GLFW input handling |
| N GLFWGamepadLookup | |
| N GLFWKeyLookup | |
| N window | GLFW window management |
| N opengl | OpenGL-specific implementations |
| N rendering | OpenGL rendering implementations |
| N model | OpenGL mesh implementations |
| N shader | OpenGL shader implementations |
| N app | Application infrastructure and lifecycle management |
| N controller | Controller classes for application control flow |
| N engine | |
| N event | Event system |
| N input | Input handling and management |
| N types | Input type definitions |
| N math | Mathematical operations and types |
| N concepts | Mathematical concepts for type constraints |
| N transform | Transformation utilities for 3D graphics |
| N types | Vector and matrix types |
| N rendering | Graphics rendering infrastructure |
| N asset | Rendering asset management |
| N shape | Geometric shape definitions |
| N basic | Basic primitive shapes |
| N model | 3D model and mesh management |
| N config | Configuration structures for model/material properties |
| N shader | Shader program management |
| N scene | Scene graph and camera management |
| N util | Utility functions and helper classes |
| N io | Input/output utilities |
| N log | Logging system |
| N window | Window management and configuration |
| N event | Window event definitions |
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