Class Functions Index
The class member functions defined in the project are:
- B -
- beginMaterialBatch(): as function in class helios::opengl::OpenGLBackend
- beginMeshBatch(): as function in class helios::opengl::OpenGLBackend
- beginRenderTargetBatch(): as function in class helios::opengl::OpenGLBackend
- beginShaderBatch(): as function in class helios::opengl::OpenGLBackend
- beginViewportBatch(): as function in class helios::opengl::OpenGLBackend
5 entries
- C -
- cacheUniforms(): as function in class helios::opengl::OpenGLUniformLocationCacheStrategy<THandle>
- compile(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
2 entries
- E -
- endMaterialBatch(): as function in class helios::opengl::OpenGLBackend
- endMeshBatch(): as function in class helios::opengl::OpenGLBackend
- endRenderTargetBatch(): as function in class helios::opengl::OpenGLBackend
- endShaderBatch(): as function in class helios::opengl::OpenGLBackend
- endViewportBatch(): as function in class helios::opengl::OpenGLBackend
5 entries
- F -
- flush(): as function in class helios::opengl::OpenGLMeshUploadManager<THandle, TCommandBuffer>
- flush(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
2 entries
- I -
- init(): as function in class helios::opengl::OpenGLBackend
- init(): as function in class helios::opengl::OpenGLMeshUploadManager<THandle, TCommandBuffer>
- init(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
- isInitialized(): as function in class helios::opengl::OpenGLBackend
4 entries
- L -
- load(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
- O -
- OpenGLBackend(): as function in class helios::opengl::OpenGLBackend
- OpenGLMeshUploadManager(): as function in class helios::opengl::OpenGLMeshUploadManager<THandle, TCommandBuffer>
- OpenGLShaderCompileManager(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
- OpenGLUniformLocationComponent(): as function in struct helios::opengl::components::OpenGLUniformLocationComponent<THandle, TUniformScope>
4 entries
- P -
- provideWindowHints(): as function in class helios::opengl::OpenGLBackend
- R -
- renderBatch(): as function in class helios::opengl::OpenGLBackend
- S -
- submit(): as function in class helios::opengl::OpenGLMeshUploadManager<THandle, TCommandBuffer>
- submit(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
- submit(): as function in class helios::opengl::OpenGLShaderCompileManager<THandle, TUniformCacheStrategy>
3 entries
- U -
- upload(): as function in class helios::opengl::OpenGLMeshUploadManager<THandle, TCommandBuffer>
- V -
- viewProjection(): as function in class helios::opengl::OpenGLBackend
- W -
- write(): as function in class helios::opengl::OpenGLUniformWriter
- writeUniformValues(): as function in class helios::opengl::OpenGLBackend
2 entries
Total: 32 entries.
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