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namespacesystems

Global game systems for cross-cutting concerns. More...

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 # helios::engine::game::systems
 
 Global game systems that operate on the GameWorld rather than individual GameObjects.
 
 Systems are ideal for cross-cutting concerns that span multiple entities, such as object pooling, physics simulation, or collision detection. They receive frame updates via the `Updatable` interface and have access to the full `GameWorld` context.
 
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 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::engine::game::systems
 @brief Global game systems for cross-cutting concerns.
 @details This namespace contains System implementations that operate on the GameWorld level. Systems handle concerns that span multiple GameObjects, such as object pooling (ProjectilePoolSystem), physics simulation, and collision detection.
 </p></details>
 

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