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Global game systems for cross-cutting concerns. More... | |
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# helios::engine::game::systems
Global game systems that operate on the GameWorld rather than individual GameObjects.
Systems are ideal for cross-cutting concerns that span multiple entities, such as object pooling, physics simulation, or collision detection. They receive frame updates via the `Updatable` interface and have access to the full `GameWorld` context.
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@namespace helios::engine::game::systems
@brief Global game systems for cross-cutting concerns.
@details This namespace contains System implementations that operate on the GameWorld level. Systems handle concerns that span multiple GameObjects, such as object pooling (ProjectilePoolSystem), physics simulation, and collision detection.
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