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 ## helios::engine::game::systems::scene
 
 Scene graph synchronization systems. This namespace contains systems that bridge the gameplay simulation layer with the rendering scene graph. They propagate transformation data from gameplay components to SceneNodes and read back computed world transforms.
 
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 <summary>Doxygen</summary><p>
 @namespace helios::engine::game::systems::scene
 @brief Scene graph synchronization systems.
 @details This namespace contains systems that bridge gameplay simulation and the rendering scene graph.
 </p></details>
 

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