PlayerDiedEvent.ixx File
Event emitted when the player entity dies. More...
Included Headers
#include <helios.core.types>
#include <helios.engine.mechanics.health.types.HealthChangeContext>
#include <helios.math>
#include <helios.engine.ecs.EntityHandle>
#include <helios.util.Guid>
#include <helios.engine.ecs>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | mechanics |
|
High-level gameplay systems and components for game logic. More... | |
| namespace | match |
|
Match state management for the helios engine. More... | |
| namespace | events |
|
Events related to match rule processing. More... | |
Classes Index
| class | PlayerDiedEvent |
|
Event signalling that the player entity has died. More... | |
Description
Event emitted when the player entity dies.
File Listing
The file content with the documentation metadata removed is:
16using namespace helios::engine::ecs;
18export namespace helios::engine::mechanics::match::events {
26 class PlayerDiedEvent {
31 EntityHandle source_;
40 explicit PlayerDiedEvent(const EntityHandle source) : source_(source) {}
47 [[nodiscard]] EntityHandle source() const noexcept {
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