configs Namespace
Fine-grained configuration classes for component setup. More...
Definition
Classes Index
| class | ChaseConfig |
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Fluent configuration for AI chase behavior. More... | |
| class | CollisionConfig |
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Fluent configuration for collision detection setup. More... | |
| class | CombatConfig |
| class | GfxEffectsConfig |
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Fluent configuration for visual effects. More... | |
| class | HealthConfig |
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Fluent configuration for HealthComponent setup. More... | |
| class | LevelBoundsCollisionConfig |
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Fluent configuration for level boundary collision behavior. More... | |
| class | LifecycleConfig |
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Configuration for lifecycle management on a GameObject. More... | |
| class | MenuConfig |
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Fluent configuration for menu GameObjects. More... | |
| class | MenuItemConfig |
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Fluent configuration for menu item GameObjects. More... | |
| class | MeshRenderableConfig |
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Fluent configuration for setting up a Renderable on a GameObject. More... | |
| class | Move2DConfig |
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Fluent configuration for 2D movement behavior. More... | |
| class | ObserverConfig |
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Fluent configuration for observer component setup. More... | |
| class | SceneNodeConfig |
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Fluent configuration for scene graph integration. More... | |
| class | ScorePoolConfig |
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Fluent configuration for ScorePoolComponent setup. More... | |
| class | ScoreValueConfig |
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Fluent configuration for ScoreValueComponent setup. More... | |
| class | SpawnConfig |
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Fluent configuration for spawn system integration. More... | |
| class | SteeringConfig |
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Fluent configuration for steering and rotation behavior. More... | |
| class | TextRenderableConfig |
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Fluent configuration for text renderable GameObjects. More... | |
| class | TransformConfig |
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Fluent configuration for spatial transform setup. More... | |
| class | UiTransformConfig |
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Fluent configuration for spatial transform setup. More... | |
| class | WeaponConfig |
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Fluent configuration for weapon and projectile systems. More... | |
Description
Fine-grained configuration classes for component setup.
Config classes provide a fluent interface for adding and configuring specific components on a GameObject. Each config is responsible for a narrow domain and automatically handles component dependencies using getOrAdd() to prevent duplicates.
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