DefaultRuleProcessor.ixx File
Default implementation of RuleProcessor for spawn rule evaluation. More...
Included Headers
#include <cassert>
#include <queue>
#include <helios.engine.runtime.spawn.scheduling.SpawnPlan>
#include <helios.engine.runtime.pooling.GameObjectPoolManager>
#include <helios.engine.runtime.spawn.policy.SpawnRule>
#include <helios.engine.runtime.world.GameWorld>
#include <helios.engine.runtime.spawn.scheduling.ScheduledSpawnPlan>
#include <helios.engine.runtime.spawn.types.SpawnContext>
#include <helios.engine.runtime.spawn.SpawnManager>
#include <helios.engine.runtime.spawn.policy.SpawnRuleState>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.runtime.spawn.types>
#include <helios.engine.runtime.spawn.scheduling.RuleProcessor>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | runtime |
|
Runtime infrastructure for game execution and lifecycle orchestration. More... | |
| namespace | spawn |
|
Entity spawning infrastructure for the helios engine. More... | |
| namespace | scheduling |
|
Spawn scheduling and plan management. More... | |
Classes Index
| class | DefaultRuleProcessor |
|
Default implementation of RuleProcessor. More... | |
Description
Default implementation of RuleProcessor for spawn rule evaluation.
File Listing
The file content with the documentation metadata removed is:
26using namespace helios::engine::runtime::spawn::policy;
27using namespace helios::engine::runtime::spawn::types;
28using namespace helios::engine::runtime::world;
30export namespace helios::engine::runtime::spawn::scheduling {
48 class DefaultRuleProcessor : public RuleProcessor {
68 const world::GameWorld& gameWorld,
69 const UpdateContext& updateContext,
70 const SpawnContext& spawnContext,
71 const SpawnProfileId spawnProfileId,
72 SpawnRule& spawnRule,
73 SpawnRuleState& spawnRuleState
75 const auto* poolManager = gameWorld.tryManager<helios::engine::runtime::pooling::GameObjectPoolManager>();
76 const auto* spawnManager = gameWorld.tryManager<helios::engine::runtime::spawn::SpawnManager>();
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