RuleProcessor.ixx File
Abstract interface for processing spawn rules. More...
Included Headers
#include <helios.engine.runtime.spawn.policy.SpawnRuleState>
#include <helios.engine.runtime.spawn.policy.SpawnRule>
#include <helios.engine.runtime.spawn.types.SpawnProfileId>
#include <helios.engine.runtime.spawn.scheduling.SpawnPlan>
#include <helios.engine.runtime.world.GameWorld>
#include <helios.engine.runtime.spawn.types.SpawnContext>
#include <helios.engine.runtime.world.UpdateContext>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | runtime |
|
Runtime infrastructure for game execution and lifecycle orchestration. More... | |
| namespace | spawn |
|
Entity spawning infrastructure for the helios engine. More... | |
| namespace | scheduling |
|
Spawn scheduling and plan management. More... | |
Classes Index
| class | RuleProcessor |
|
Abstract interface for processing spawn rules into spawn plans. More... | |
Description
Abstract interface for processing spawn rules.
File Listing
The file content with the documentation metadata removed is:
19using namespace helios::engine::runtime::spawn::policy;
20using namespace helios::engine::runtime::spawn::types;
21using namespace helios::engine::runtime::world;
23export namespace helios::engine::runtime::spawn::scheduling {
43 class RuleProcessor {
50 virtual ~RuleProcessor() = default;
68 virtual SpawnPlan processRule(
69 const GameWorld& gameWorld,
70 const UpdateContext& updateContext,
71 const SpawnContext& spawnContext,
72 const SpawnProfileId spawnProfileId,
73 SpawnRule& spawnRule,
74 SpawnRuleState& spawnRuleState
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