Bindings.ixx File
Compile-time bindings mapping state types to their transition ID types. More...
Included Headers
#include <helios.engine.mechanics.match.types.MatchStateTransitionId>
#include <helios.engine.mechanics.gamestate.types.GameStateTransitionId>
#include <helios.engine.mechanics.match.types.MatchState>
#include <helios.engine.mechanics.gamestate.types.GameState>
#include <helios.engine.state.types.StateTransitionId>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | state |
|
Generic, template-based state management system. More... | |
| namespace | types |
|
Type definitions for state transitions. More... | |
Classes Index
Description
Compile-time bindings mapping state types to their transition ID types.
File Listing
The file content with the documentation metadata removed is:
17export namespace helios::engine::state::types {
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