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StateTransitionId Struct Template

Binds GameState to GameStateTransitionId. More...

Declaration

struct helios::engine::state::types::StateTransitionId<helios::engine::mechanics::gamestate::types::GameState> { ... }

Public Member Typedefs Index

usingType = helios::engine::mechanics::gamestate::types::GameStateTransitionId

Description

Binds GameState to GameStateTransitionId.

Allows `StateCommand<GameState>` and related template machinery to resolve the correct transition ID type at compile time.

See Also

StateTransitionId

See Also

GameState

See Also

GameStateTransitionId

Definition at line 30 of file Bindings.ixx.

Public Member Typedefs

Type

using helios::engine::state::types::StateTransitionId< helios::engine::mechanics::gamestate::types::GameState >::Type = helios::engine::mechanics::gamestate::types::GameStateTransitionId

The documentation for this struct was generated from the following file:


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