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ViewProjection Struct

Per-viewport camera matrices used for a render pass. More...

Declaration

struct helios::opengl::OpenGLBackend::ViewProjection { ... }

Public Member Attributes Index

helios::math::mat4fviewMatrix
helios::math::mat4fprojectionMatrix

Description

Per-viewport camera matrices used for a render pass.

Definition at line 134 of file OpenGLBackend.ixx.

Public Member Attributes

projectionMatrix

helios::math::mat4f helios::opengl::OpenGLBackend::ViewProjection::projectionMatrix

Definition at line 136 of file OpenGLBackend.ixx.

136 helios::math::mat4f projectionMatrix;

viewMatrix

helios::math::mat4f helios::opengl::OpenGLBackend::ViewProjection::viewMatrix

Definition at line 135 of file OpenGLBackend.ixx.

135 helios::math::mat4f viewMatrix;

The documentation for this struct was generated from the following file:


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