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Factory classes for efficient GameObject creation. More...

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 # helios::engine::factory
 
 Factory classes for creating and pooling GameObjects from prefab templates.
 
 This module provides factory patterns for efficient GameObject creation. The primary class, `GameObjectFactory`, holds a prototype (prefab) and can mass-produce clones into a `GameObjectPool`, enabling efficient spawning by pre-allocating objects and reusing them via pooling.
 
 
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 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::engine::factory
 @brief Factory classes for efficient GameObject creation.
 @details This module provides factory patterns for creating and pooling GameObjects. The `GameObjectFactory` class holds a prototype (prefab) and can fill a `GameObjectPool` with clones, enabling memory-efficient spawning and entity reuse.
 </p></details>
 
 

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