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Event bus for inter-system communication within the game loop. More...

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 # helios::engine::runtime::messaging::event
 
 Event bus for inter-system communication within the game loop.
 
 This module provides type-safe, double-buffered event publishing and consumption for decoupled communication between game systems. Events are published during system updates and become available for consumption after the buffer swap at frame boundaries.
 
 
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 <details>
 <summary>Doxygen</summary><p>
 @namespace helios::engine::runtime::messaging::event
 @brief Event bus for inter-system communication within the game loop.
 @details Provides type-safe, double-buffered event publishing and consumption for decoupled communication between game systems.
 </p></details>
 
 
 

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