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Event bus for inter-system communication within the game loop. More... | |
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# helios::engine::runtime::messaging::event
Event bus for inter-system communication within the game loop.
This module provides type-safe, double-buffered event publishing and consumption for decoupled communication between game systems. Events are published during system updates and become available for consumption after the buffer swap at frame boundaries.
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@namespace helios::engine::runtime::messaging::event
@brief Event bus for inter-system communication within the game loop.
@details Provides type-safe, double-buffered event publishing and consumption for decoupled communication between game systems.
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